;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "The Blitz" scenario, Part 4
;   Captain Nemo - 12/15/2000 
;	
;   Cosmic Principles
;
;
@COSMIC
2       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
7       ; Sewer System needed to exceed this size
5       ; Tech paradigm (higher # slows research)
80      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Industry Bombed,    1, 0,  nil, Pla, 1, 1    ; AFl		00
OKW,                1, 0,  nil, Pla, 0, 2    ; Alp
Royal Navy,         1, 0,  nil, Pla, 3, 0    ; Amp
Royal Air Force,    1, 0,  nil, Pla, 3, 4    ; Ast
Air Defenses 1,     1, 0,  nil, Pla, 0, 1    ; Ato
German,             1, 0,  nil, Pla, 0, 2    ; Aut		05
Banking,            2, 0,  nil, Pla, 3, 1    ; Ban
Coastal Convoys,    4, 1,  nil, Pla, 3, 1    ; Bri
British,            1, 0,  nil, Pla, 0, 3    ; Bro
Church of England,  1, 0,  Bro, Pla, 2, 1    ; Cer
Home Defense Forces,1, 0,  nil, Pla, 0, 0    ; Che		10
Merlin MkXII Engine,6,-1,  CoL, Iro, 1, 0    ; Chi
Rotol Propeller,    6, 0,  nil, Ast, 1, 0    ; CoL
Airborne Infantry,  6,-1,  Aut, Alp, 2, 2    ; CA 
20mm Cannon,        6,-2,  Sth, Cmp, 1, 0    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn		15
Fighter Tactics 1,  6,-1,  nil, Ast, 3, 4    ; Cmp
British Army,       1, 0,  Bro, Pla, 0, 3    ; Csc
Construction,       1, 0,  nil, Pla, 0, 4    ; Cst
St. Paul's Bombed,  1, 0,  nil, Pla, 1, 1    ; Cor	
Industry Bombed,    1, 0,  nil, Pla, 1, 1    ; Cur		20
Democracy,          5, 1,  nil, Pla, 0, 3    ; Dem
Economics,          4, 1,  nil, Pla, 3, 1    ; Eco
Industry Bombed,    1, 0,  nil, Pla, 1, 1    ; E1
Luftwaffe,          1, 0,  nil, Pla, 1, 3    ; E2 
Engineering,        4, 0,  nil, Pla, 0, 4    ; Eng		25
Adler Tag,          1, 0,  nil, Pla, 0, 2    ; Env
Do Not Use,         1, 0,  nil, Pla, 2, 0    ; Esp	
Sealwe Preparation,8,-2,  Feu, AFl, 0, 2    ; Exp
Group 11 HQ Bombed, 1, 0,  nil, Pla, 1, 1    ; Feu
Group 10 HQ Bombed, 1, 0,  nil, Pla, 1, 1    ; Fli		30
Fascism,            4,-2,  nil, Pla, 0, 2    ; Fun
Group 12 HQ Bombed, 1, 0,  nil, Pla, 1, 1    ; FP 
Sealwe Preparation,8,-2,  War, Fli, 0, 2    ; Gen
Do not Use,         4,-1,  nil, Pla, 0, 0    ; Gue
Explosives,         8,-2,  nil, Pla, 0, 0    ; Gun		35
Sealwe Preparation,8,-2,  Cur, FP,  0, 2    ; Hor
English Population, 1, 0,  nil, Pla, 0, 3    ; Ind
Blitzkrieg,         1, 0,  Aut, Alp, 3, 3    ; Inv
Armored Cockpit,    6,-2,  CoL, Cmp, 1, 0    ; Iro
Balloon Corps,      6,-2,  Ast, Ato, 3, 4    ; Lab		40
Open Formation,     7,-2,  Cmp, Iro, 3, 4    ; Las
Sealwe Preparation,8,-2,  E1,  Feu, 0, 2    ; Ldr
Sealwe Preparation,8,-2,  Exp, Gen, 0, 2    ; Lit
The Tower Bombed,   1, 0,  nil, Pla, 1, 1    ; Too
Refinery Fires,     1, 0,  nil, Pla, 1, 1    ; Mag		45
London Docks Bombed,1, 0,  nil, Pla, 1, 1    ; Map
Parliament Bombed,  1, 0,  nil, Pla, 1, 1    ; Mas
Mass Production,    3, 4,  nil, Pla, 3, 4    ; MP 
Tower Bridge Hit,   1, 0,  nil, Pla, 1, 1    ; Mat
Sealwe Preparation,8,-2,  Gen, Hor, 0, 2    ; Med		50
Sealwe Preparation,8,-2,  Hor, Ldr, 0, 2    ; Met
Sealwe Preparation,8,-2,  Ldr, Exp, 0, 2    ; Min
Sealwe Preparation,8,-2,  Exp, Hor, 0, 2    ; Mob
Monarchy,           2, 0,  nil, Pla, 3, 2    ; Mon
Cockney Heart,      1, 0,  nil, Pla, 0, 3    ; MT 		55
Fighter Tactics 2,  6,-1,  Las, Chi, 3, 4    ; Mys
Sealwe Preparation,8,-2,  Too, U1,  0, 2    ; Nav
Sealwe Preparation,9,-2,  Mas, X2,  0, 2    ; NF 
Sealwe Preparation,8,-2,  Mat, Uni, 0, 2    ; NP 
Fall of France,     1, 0,  nil, Pla, 0, 2    ; Phi		60
Sealwe Preparation,8,-2,  Cor, X1,  0, 2    ; Phy
Impossible Tech,    1, 0,  no,  no,  1, 4    ; Pla
Sealwe Preparation,8,-2,  Mag, X3,  0, 2    ; Plu
Sealwe Preparation,9,-2,  Map, U2,  0, 2    ; PT 
Sealwe Preparation,9,-2,  NF,  Nav, 0, 2    ; Pot		65
Do Not Use,         1, 0,  no,  no,  1, 4    ; Rad
Air Defenses 2,     6,-1,  Ato, Lab, 0, 1    ; RR 
Sealwe Preparation,9,-2,  NP,  Phy, 0, 2    ; Rec
Fighter Tactics 3,  6,-1,  Mys, Ast, 3, 4    ; Ref
Modern Farming,     1, 0,  Eco, SFl, 0, 4    ; Rfg		70
British Military,   1, 0,  nil, Pla, 0, 0    ; Rep
Wick Killed,        1, 0,  nil, Pla, 1, 2    ; Rob
Galland Killed,     1, 0,  nil, Pla, 1, 2    ; Roc
Mlders Killed,     1, 0,  nil, Pla, 1, 2    ; San
Sealwe Preparation,9,-2,  Plu, PT,  0, 2    ; Sea		75
Industrialization,  6, 2,  nil, Pla, 3, 1    ; SFl
Merlin MkXX Engine, 6,-1,  Chi, Mys, 1, 0    ; Sth
Sealwe Preparation,9,-2,  NF,  NP,  0, 2    ; SE 
Sealwe Preparation,9,-2,  Phy, Plu, 0, 2    ; Stl
Radar,              6, 1,  nil, Ast, 1, 0    ; Sup		80
Modern Tactics,     6,-1,  nil, Pla, 0, 0    ; Tac
Human Rights,       1, 0,  nil, Pla, 2, 1    ; The
Sealwe Preparation,9,-2,  Phy, PT,  0, 2    ; ToG
British Trade,      2, 0,  Dem, Ind, 3, 1    ; Tra
Birmingham Bombed,  1, 0,  nil, Pla, 1, 1    ; Uni		85
Factories Bombed,   1, 0,  nil, Pla, 1, 1    ; War
Airborne Assault,   1, 0,  nil, Pla, 0, 0    ; Whe
Air Defenses,       1, 0,  nil, Pla, 0, 1    ; Wri
Battle Tactics,     3, 0,  nil, nil, 2, 3    ; FT 
Bristol Bombed,     1, 0,  nil, Pla, 1, 1    ; U1 		90
Royal Navy Bombed,  1, 0,  nil, Pla, 1, 1    ; U2 
Air Defenses 3,     6,-2,  RR,  nil, 0, 1    ; U3 
Liverpool Bombed,   1, 0,  nil, Pla, 1, 1    ; X1 
Southampton Bombed, 1, 0,  nil, Pla, 1, 1    ; X2 
Manchester Bombed,  1, 0,  nil, Pla, 1, 1    ; X3 		95
Production Increase,6, 2,  Ast, Chi, 1, 0    ; X4 
Sealwe Readiness,  9,-2,  nil, Pla, 0, 2    ; X5 
Sealwe Imminent,   9,-2,  nil, Pla, 0, 2    ; X6 
Sealwe Launched,   9,-2,  X5,  X6,  0, 2    ; X7 		99 


;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Headquarters,             10, 0,    nil,
Military Academy,         4,  1,    Cst,
Grain Elevator,           6,  1,    Cst,
Cathedral,                6,  1,    Cer,
Railroad Station,         5,  1,    Cst,
Library,                  8,  1,    Cst,
Squadron Headquarters,    4,  1,    Ast,
Bomb Shelters,            8,  0,    nil,
Civilian Population,      8,  1,    Cst,
Bank,                     10, 3,    Ban,
Pub,                      8,  0,    Ind,
University,               16, 3,    Cst,
Not Used,                 8,  3,    no,
Field Hospital,           8,  2,    Rep,
Steel Mill,               20, 4,    Cst,
Ammunition Plant,         32, 6,    X4,
Concentration Camp,       12, 50,   Pla,
Not Used,                 8,  3,    no,
Power Plant,              16, 4,    Cst,
Hydro-electric Dam,       24, 1,    Cst,
Not Used,                 8,  3,    no,
Railroad Terminal,        10, 2,    Cst,
Water/Sewer System,       12, 2,    Cst,
Mechanized Farm,           6, 3,    Rfg,
Oil Refinery,             24, 5,    Cst,
Research Lab,             16, 4,    Min,
Air Defenses,             60, 2,    RR,
Coastal Fortress,          8, 1,    Cst,
Not Used,                  8, 3,    no,
Fishing Fleet,             6, 1,    Cst,
Harbor,                   16, 3,    Cst,
Fighter Training Base,    60, 3,    Ref,
Sector Headquarters,       6, 2,    Ast,
Naval Base,                8, 3,    Cst,
Not Used,                  8, 0,    no,
Not Used,                 16, 0,    no,
Not Used,                 32, 0,    no,
(Capitalization),         60, 0,    no,
Ukraine Wheat Fields,     80, 0,    Pla,
Arc de Triomphe,          80, 0,    Fun,
Civilian Donations,       30, 0,    Pla,
Admiralty,                80, 0,    Pla,
Reich Chancellery,        80, 0,    Pla,
Red Oktober Factory,      80, 0,    Pla,
Fortress Deutschland,     30, 0,    Pla,
Waffen-SS,                60, 0,    Pla,
Spitfire Fund,            80, 0,    X4,
German-Romanian Alliance, 80, 0,    Pla,
Socialist Pragmatism,     80, 0,    Pla,
Synthetic Fuel Plant,     80, 0,    Pla,
Naval Convoy System,      30, 0,    Pla,
German-Finnish Solidarity,80, 0,    Pla,
Soviet Armament Industry, 20, 0,    Pla,
Hitlerjugend Movement,    80, 0,    Pla,
Trans-Siberian Railroad,  80, 0,    Pla,
Labor Front,              50, 0,    Pla,
Zhukov's Tactics,         40, 0,    Pla,
Anschluss 1938,           80, 0,    Pla,
Nazi Party 1933,          80, 0,    Pla,
Nuremberg Rallies 1938,   80, 0,    Pla,
Electrification,          40, 0,    Pla,
Not Used,                 60, 0,    no,
Kremlin,                  80, 0,    Pla,
NKVD Intelligence Agency, 20, 0,    Pla,
Tankograd,                70, 0,    Pla,
Communist Party,          80, 0,    Pla,


;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;America's Heartland
nil,        ;Nazi Party
nil,        ;Anschluss 1936
nil,	    ;Mulberry Harbor #2
Dem,        ;Rock
nil,        ;Mount Fuji
nil,        ;Atlantic Wall
nil,        ;Samurai Code
nil,	    ;US Steel Mills
nil,        ;Vatican
nil,        ;Nuremberg Rallies
nil,        ;Synthetic Fuel Plant
nil,        ;Mulberry Harbor
nil,        ;British Commonwealth
nil,        ;Lend-Lease Program
nil,        ;Hitler Youth Movement
nil,        ;Isaac Newton's College
nil,        ;Wall Street,
nil,        ;Lend-Lease plan
nil,        ;Statue of Liberty
nil,        ;Arc de Triomphe
nil,        ;FDR's New Deal
nil,        ;Hoover Dam
nil,        ;Los Alamos Research Lab
nil,        ;Kremlin
nil,        ;Apollo Program
nil,        ;Peenemnde Complex
nil,        ;Communist Party



;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Farmer,            nil, 0,  0.,0,  0a,1d,  1h,1f,  6,0,  3, Ind, 000000000000000
Factory Worker,    nil, 0,  0.,0,  0a,3d,  1h,1f,  6,0,  1, Ind, 000000000000000
Office Worker,     nil, 0,  0.,0,  0a,1d,  1h,1f,  8,0,  0, Ind, 000000000000000
Home Guard,        nil, 0,  0.,0,  4a,6d,  1h,1f,  3,0,  1, Che, 000000000000000
Infantry,          nil, 0,  0.,0,  7a,7d,  2h,2f,  5,0,  0, Csc, 000000001000000
Wehrmacht,         nil, 0,  0.,0, 8a,12d,  2h,2f,  4,0,  0, Alp, 000000001000000
20mm AA Cannon,    nil, 0,  0.,0, 6a,13d,  3h,2f,  2,0,  3, Ato, 010000000000000
Light Machine Gun, nil, 0,  0.,0,  9a,7d,  2h,2f,  6,0,  0, Csc, 000000001000000
PzKw II Panzer,    nil, 0,  0.,0, 10a,8d,  3h,2f,  7,0,  0, Inv, 000000000000000
Hurricane MkIIA,   Cmb, 1, 12.,3,15a,10d,  2h,2f,  9,0,  3, Sth, 000000000010000
Fallschirmjger,   nil, 0,  0.,0, 11a,9d,  3h,2f,  7,0,  0, CA,  000001101000010
Panzergrenadiers,  nil, 0,  0.,0, 11a,9d,  2h,2f,  4,0,  0, Alp, 000100001000000
PzKw IV C Panzer,  nil, 0,  0.,0,16a,10d,  3h,3f, 10,0,  0, no,  000000000000000
Matilda MkII,      nil, 0,  0.,0,13a,10d,  3h,2f, 12,0,  0, Csc, 000000000000000
Aircraft Parts,    nil, 2,  0.,0,  0a,1d,  1h,1f,  1,0,  0, Ast, 000000000000000
Completed Parts,   nil, 0,  3.,0,  0a,1d,  1h,1f, 18,0,  0, no,  000000000000000
Field Observer,    nil, 0,  2.,0,  0a,2d,  1h,1f,  1,0,  0, Ast, 000000000000011
Refinery,          nil, 0,  0.,0, 1a,18d,  4h,2f, 18,0,  1, no,  000000000000000
PzKw III Panzer,   nil, 0,  0.,0, 13a,8d,  3h,3f,  7,0,  3, Inv, 000000000000000
StuG III G,        nil, 0,  0.,0, 15a,7d,  3h,3f,  8,0,  3, Inv, 000000000000000
Air Marshal,       nil, 0,  0.,0, 2a, 2d,  3h,3f,  2,0,  1, no,  000000000000000
Motorized Infantry,nil, 0,  0.,0,12a,10d,  3h,2f,  7,0,  0, Inv, 000000001000000
Shipping Docks,    nil, 2,  0.,0, 1a,18d,  4h,2f, 18,0,  1, no,  000000000000000
Parliament,        nil, 0,  0.,0, 1a,18d,  4h,2f, 18,0,  1, no,  000000000000000
Pak38 Anti-Tank,   nil, 0,  0.,0,  9a,3d,  2h,2f, 10,0,  0, Alp, 000000000000000
St Paul's,         nil, 0,  0.,0, 1a,18d,  4h,2f, 18,0,  1, no,  000000000000000
Tower Bridge,      nil, 2,  0.,0, 1a,18d,  4h,2f, 18,0,  1, no,  000000000000000
Me Bf109E Fighter, nil, 1, 46.,2, 16a,9d,  2h,2f,  4,0,  3, E2,  000000000010000
He-111 Bomber,     nil, 1, 44, 4, 22a,5d,  2h,5f,  6,0,  0, E2,  000000000000000
Do-17 Bomber,      nil, 1, 42.,4, 20a,4d,  2h,4f,  5,0,  0, E2,  000000000000000
Hurricane MkII (V),Sth, 1, 13.,3,16a,10d,  3h,2f,  9,0,  3, Cmp, 000000000010000
Ju-88 Bomber,      nil, 1, 50.,4, 24a,5d,  3h,5f,  7,0,  0, E2,  000000000000000
Me Bf 109E Fighter,nil, 1, 40.,2,16a,12d,  2h,2f,  4,0,  0, E2,  000000000010000
Defiant MkI,       nil, 1, 10.,3, 11a,6d,  2h,2f,  4,0,  3, Ast, 000000000010000
Hurricane MkII (A),Cmp, 1, 14.,3,19a,12d,  4h,3f, 18,0,  3, Ast, 000000000010000
Spitfire MkII (A) ,CoL, 1, 14.,3,20a,13d,  4h,3f, 18,0,  3, Ast, 000000000010000
Me Bf110C Fighter, nil, 1, 50.,2, 14a,6d,  2h,2f,  4,0,  0, E2,  000000000010000
Destroyer,         nil, 2,  0.,0, 10a,8d,  4h,3f, 18,0,  2, Amp, 100000000000000
Cruiser,           nil, 2,  0.,0,14a,10d,  5h,4f, 18,0,  2, Amp, 000000000000000
Crocodile Barge,   nil, 2,  0.,0,  0a,6d,  4h,1f, 18,8,  4, Alp, 000000000000000
Battleship,        nil, 2,  0.,0,32a,18d,  8h,9f, 18,0,  2, Amp, 000000000000000
Blenheim IF,       nil, 1, 15.,4, 11a,6d,  3h,2f,  5,0,  3, Ast, 000000000010001
Radar Station,     nil, 0,  0.,0, 4a,20d,  7h,4f,  2,0,  0, no,  000000000000001
Spitfire MkII (V), Chi, 1, 13.,3,17a,11d,  3h,2f, 18,0,  3, CoL, 000000000010000
Spitfire MkII,     Ref, 1, 13.,3,16a,11d,  2h,2f, 16,0,  3, Chi, 000000000010000
20mm FlakVierling, nil, 0,  0.,0, 0a,15d,  4h,2f,  6,0,  1, no,  010000000000000
Aircraft Factory,  nil, 2,  0.,0, 1a,18d,  4h,2f, 18,0,  1, no,  000000000000000
The Tower,         nil, 0,  0.,0, 1a,18d,  4h,2f, 18,0,  1, no,  000000000000000
Freighter,         nil, 2, 12.,0, 0a, 9d,  8h,1f, 32,0,  2, no,  000000000000000
Delivery Truck,    nil, 0,  3.,0,  0a,1d,  1h,1f, 18,0,  7, Tra, 000000000000000
Barrage Blimp,     nil, 1,  2.,24,0a,10d,  4h,2f,  1,0,  0, Lab, 000000000000000
MG34 Machine gun,  nil, 0,  0.,0,  9a,5d,  2h,2f,  5,0,  0, Alp, 000000001000000
3.7 in. Flak,      nil, 0,  1.,0, 18a,8d,  5h,3f,  3,0,  0, Ato, 010000000010000
Ju-88 Bomber(KG30),nil, 1, 48.,4, 24a,6d,  3h,5f,  8,0,  0, no,  000000000000000
Ju-87B "Stuka",    nil, 1, 45.,2, 18a,2d,  2h,3f,  5,0,  0, E2,  000000000000000
Me109E (Galland),  nil, 1, 40.,2,26a,20d,  7h,4f, 18,0,  3, no,  000000000010000
Me109E (Mlders),  nil, 1, 40.,2,26a,20d,  7h,4f, 18,0,  3, no,  000000000010000
Me109E (Wick),     nil, 1, 40.,2,26a,16d,  7h,4f, 18,0,  3, no,  000000000010000
Spitfire MkIIC,    nil, 1, 14.,3,19a,13d,  3h,3f, 16,0,  3, Ref, 000000000010001
Hurricane MkIIC,   nil, 1, 14.,3,17a,12d,  3h,3f,  9,0,  3, Cmb, 000000000010001
Spitfire Sqn 19,   nil, 1, 16.,4,21a,17d,  4h,3f, 18,0,  3, no,  000000000010000
Hurricane Sqn 601, nil, 1, 16.,4,20a,16d,  4h,3f, 18,0,  3, no,  000000000010000


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;


@TERRAIN
Beach,      1,2,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Drt
Field,      1,2,  2,1,0,   yes, 1, 5, 1,   yes, 2,25,  1,  no,    ; Pln
Meadow,     1,2,  2,1,0,   yes, 1, 5, 1,   no,  0, 0,  0,  no,    ; Grs
Seacliff,   3,2,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; For
Forest,     2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Hil
Hills,      3,3,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Mou
Moors,      1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Tun
Orchards,   1,2,  4,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Gla
Marshes,    8,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Swa
Urban,      1,2,  1,2,1,   no,  0, 0, 0,   yes, 3,30,  1,  no,    ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Rocks,      1,2,  0,0,1,
Cottage,    1,2,  3,1,1,
Grass,      1,2,  2,1,0,
Lighthouse, 3,2,  0,0,4,
Sawmill,    2,3,  1,3,3,
Coal Mine,  3,3,  0,8,6,
Berries,    1,2,  2,0,0,
Large Farm, 1,2,  6,0,3,
Reeds,      8,2,  0,0,0,
Industry,   1,2,  4,4,4,
Shoals,     1,2,  1,0,2,
Boulders,   1,2,  0,0,1,
Dairy Farm, 1,2,  4,1,2,
Grass,      1,2,  2,1,0,
Lighthouse, 3,2,  0,0,4,
Trees,      2,3,  1,2,0,
Steel Mill, 3,3,  0,10,8,
Berries,    1,2,  2,0,0,
Small Farm, 1,2,  5,0,2,
Reeds,      8,2,  0,0,0,
Industry,   1,2,  4,4,4,
Shoals,     1,2,  1,0,2,




@GOVERNMENTS
Anarchy,        Mr.,            Ms.
Despotism,      General,        General
Monarchy,       General,        General
Communism,      Comrade,        Comrade
Fascism,        Field Marshal,  Field Marshal
Republic,       Marshal,        Marshal
Democracy,      Prime Minister, Prime Minister

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Hugo Sperrle,           None,      0, 1, 1, Luftflotten 3,  Luftwaffe,   1,  1, -1,     
Hans-Jurgen Stumpff,    None,      0, 2, 2, Luftflotten 5,  Luftwaffe,   1,  1, -1,     
Von Kaupitch,           None,      0, 3, 0, Germans,        German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 3, British Army,   British,     1,  1, -1,     
Winston Churchill,      None,      0, 5, 0, British,        British,     1,  1, -1,     
Leigh Mallory,          None,      0, 6, 1, Royal Air Force,RAF,         1,  1, -1,     
Albert Kesselring,      None,      0, 7, 1, Luftflotten 2,  Luftwaffe,   1,  1, -1,   
Hugo Sperrle,           None,      0, 1, 1, Luftflotten 3,  Luftwaffe,   1,  1, -1,   
Hans-Jurgen Stumpff,    None,      0, 2, 2, Luftflotten 5,  Luftwaffe,   1,  1, -1,     
Von Kaupitch,           None,      0, 3, 0, Germans,        German,      1,  1, -1,   
Ukendte Leder,          None,      0, 4, 3, British Army,   British,     1,  1, -1,     
Winston Churchill,      None,      0, 5, 0, British,        British,     1,  1, -1,    
Leigh Mallory,          None,      0, 6, 1, Royal Air Force,RAF,         1,  1, -1,  
Albert Kesselring,      None,      0, 7, 1, Luftflotten 2,  Luftwaffe,   1,  1, -1,
Hugo Sperrle,           None,      0, 1, 1, Luftflotten 3,  Luftwaffe,   1,  1, -1,   
Hans-Jurgen Stumpff,    None,      0, 2, 2, Luftflotten 5,  Luftwaffe,   1,  1, -1,    
Von Kaupitch,           None,      0, 3, 0, Germans,        German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 3, British Army,   British,     1,  1, -1,     
Winston Churchill,      None,      0, 5, 0, British,        British,     1,  1, -1,  
Leigh Mallory,          None,      0, 6, 1, Royal Air Force,RAF,         1,  1, -1,  
Albert Kesselring,      None,      0, 7, 1, Luftflotten 2,  Luftwaffe,   1,  1, -1,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Livestock,
Textiles,
Wood,
Ale,
Steel,
Concrete,
Ammunition,
Rations,
Equipment,
Tools,
Medical Supplies,
Chemicals,
Spare Parts,
Coal,
Petrol,
Aluminum,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         Z
Build Irrigation,   I
Build Industry,     m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













